CARDED: Groups to Glory

CARDED: Groups to Glory cover art -67%
Genres
Casual, Indie, Sports, Strategy
Released
16 Jul, 2026
Developer
Spartanwilly Studios
Publisher
Spartanwilly Studios

Where will you play?

2 stores compared

  1. KinguinBest priceSteam key · Global -67% $4.92 $14.99 Get Deal
  2. Steam $14.99 Get Deal

CARDED: Groups to Glory price history

£3.68 today90-day low £3.68 (26 Oct 2026)Lowest recorded £3.6890-day average £3.68

£3.62£3.68£3.74 26 Oct 2026Today £3.62£3.68£3.74 26 Oct 2026Today

Today's price is the lowest we've seen in the last 90 days. Cheapest UK-working PC key across the stores we compare, any edition; tracked since 26 Oct 2026.

About this game

CARDED: Groups to Glory is a single-player football card roguelite where you take charge of a fictional international squad and try to guide them through a full tournament run.

Choose your nation, build your starting XI, develop your players, improve your tactical setup, and make the decisions that decide whether your team crashes out early or chases glory. Every run gives you a new path to explore, with card-based rewards, football dilemmas, training choices, match results, nation unlocks, manager progression, and long-term replayability shaping your journey.

Original Mode

In Original Mode, each nation follows a hand-built campaign path inspired by the real journey of international teams: preparation matches, qualification pressure, group-stage football, knockout rounds, and the final push toward glory.

Different nations have different squads, starting tactics, challenges, and expectations. A powerhouse nation may be expected to dominate, while an underdog run is about survival, smart upgrades, and finding every possible advantage.

Build Your Squad

Your players are represented as football cards. Each player has a position, rating, rarity, portrait, and football attributes including Technique, Vision, Composure, Anticipation, Speed, Flair, Work Rate, and Physical.

Improve players across the run by earning and applying development rewards. Strengthen weak positions, build around your best performers, and turn a shaky starting XI into a squad capable of surviving tougher opponents.

The more you play, the more you can experiment with different squad builds. You might create a technically gifted midfield, a fast attacking side, a physical defensive team, or a balanced squad that can adapt to every stage of the campaign.

Shape Your Tactical System

Your active tactic affects which attributes matter most during matches. Build around different tactical styles such as possession play, wing play, counter attacking, pressing, direct football, defensive systems, and more.

Tactics can be improved during a run, allowing your system to grow alongside your squad. The strongest team is not always the one with the highest ratings — it is the one that fits the way you want to play.

Every nation gives you a reason to explore the tactical system differently. Some squads may suit a patient possession style, while others may need to rely on speed, pressure, defensive structure, or direct football.

Play Through a Card-Driven Campaign Loop

Each run follows a repeating campaign loop:

Prepare your squad.

Make a key football decision.

Train or manage your players.

Handle press questions and team dilemmas.

Play the next match.

Earn card-based rewards.

Improve your squad before the next fixture.

Every decision pushes the run in a different direction. You might focus on player development, protect squad condition, chase tactical upgrades, manage pressure, or take risks for bigger rewards.

Resolve Matches Through Visible Calculations

Matches are resolved through a visible performance system. Your tactic, tactic level, player attributes, squad sharpness, coaches, and other run modifiers all contribute to how your team performs.

After each match, you can review the result, inspect the calculation breakdown, and decide what needs to improve before the next fixture.

This makes each run easier to understand, but harder to master. You can see where your team succeeded, where it failed, and what you may want to change next time.

Manage Fitness, Sharpness, Pressure, and Squad Decisions

Winning a tournament run is not just about raw player ratings. You also need to manage your squad between matches.

Training can improve your players, but higher-intensity sessions can cost fitness. Sharpness can influence how ready your team is to perform. Pressure and morale shape the decisions and risks you face throughout the campaign.

Every choice is about improving your squad without leaving it exposed for the next match.

Earn Rewards and Build Your Run

After matches and key moments, you receive card-based rewards that help shape the rest of your campaign. Rewards can include player development cards, tactic improvements, coaches, and other upgrades that change how your squad grows.

A run might become a disciplined defensive campaign, a high-pressure pressing side, a possession-focused technical team, or something completely different depending on the cards and choices you make.

Because rewards, choices, match results, and squad needs can change from run to run, replayability comes from exploring different builds rather than following one perfect path.

Unlock Nations and Level Up Your Manager

Progress continues beyond a single run. Unlock up to 48 fictional international nations and take on new tournament paths with different squads, tactics, and challenges.

Your manager profile also levels up with every run, giving you long-term progression as you play, improve, and chase better results.

Unlocking more nations gives you more ways to explore the game’s systems. Some teams are built to win now, some need careful development, and some challenge you to drag an underdog further than expected.

Original Curated Soundtrack

CARDED: Groups to Glory features an original curated soundtrack built around the tension and rhythm of an international football campaign.

The music is designed to support the flow of a run: preparation, pressure, decision-making, match momentum, and the chase for knockout-stage glory.

Chase Glory Again and Again

Your goal is to take your nation from early fixtures through harder stages of the campaign and push as far as possible. Survive each phase, improve your squad, and chase a higher score with every attempt.

Replayability comes from exploring different nations, tactical styles, player upgrades, reward paths, and campaign decisions. One run might be about building around a star player, another might be about rescuing a weak squad, and another might be about finding the perfect tactical setup for an unexpected underdog.

CARDED: Groups to Glory is designed for players who enjoy football, card-based progression, tactical decisions, squad building, visible calculations, and repeatable roguelite runs.

Develop players. Shape the system. Manage the pressure. Chase glory.

Trailer

Screenshots

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Screenshot
Use the ← → keys

PC system requirements

Minimum

OS
Windows 10
Processor
Intel Core i3 or equivalent
Memory
4 GB RAM
Graphics
Integrated graphics or dedicated GPU with OpenGL 3.3 support
Storage
1 GB available space
Sound Card
Any
Additional Notes
Designed for keyboard and mouse. Requirements may change before release.

CARDED: Groups to Glory prices: questions & answers

What is the cheapest CARDED: Groups to Glory price for PC?

The cheapest CARDED: Groups to Glory PC key right now is £3.68 at Kinguin, 67% below the usual price. We compare 2 offers from 2 stores for PC, and prices update at least twice a day.

Cheapest price today: £3.68 at Kinguin (67% off, usually £13.99). We compare 2 stores for CARDED: Groups to Glory, and prices update at least twice a day. Prices can change; the store's checkout price is final. Platform and region details come from each store's listing; the store's product page is final. Zemly may earn a commission if you buy through links on this site, at no extra cost to you (affiliate disclosure).