Wardens of Wen

Wardens of Wen cover art
Genres
Action, Adventure, Indie, RPG, Early Access
Released
25 Mar, 2026
Developer
Zachary Kaiser
Publisher
Zachary Kaiser

Where will you play?

2 stores compared

  1. SteamBest price $6.99 Get Deal
  2. Kinguin★ 4.6Steam key · Global $7.10+ service fee at checkout Get Deal

Wardens of Wen price history

£5.33 today90-day low £5.32 (27 Oct 2026)Lowest recorded £5.3290-day average £5.33

£5.26£5.33£5.39 27 Oct 2026Today £5.26£5.33£5.39 27 Oct 2026Today

Today's price is below its 90-day average. Lowest UK-working PC price across all the stores we compare (keys and accounts, any edition); tracked since 27 Oct 2026.

About this game

The sun sets on Wen, hopefully it's not the last time.

Wardens of Wen is a top-down wave-survival pixel ARPG set in a dark medieval fantasy world.

Each Warden has a unique build and ability set. Choose your Warden and survive!

Depending on your starting difficulty, your starting Round might change, normally you will start at Round 1, Wave 1. Defeating each wave will reward you will experience, and copper. Enemies themselves will occasionally drop from a large pool of items or potentially drop some helpful or even risky powerups! Each Wave has the potential for a random Mutator that will apply one of many modifiers to that Wave. Monsters themselves can also spawn as Elite variants with powerful Affixes.

You are able to upgrade your abilities, your power, as well as build out your Talent Tree. Downtime is granted in-between rounds for the player, where they can spend time deciding on items to equip or items to sell at the Trader.

Reach Round 10 for a boss fight, and every subsequent 10 Rounds thereafter.

How long can the Wardens last?

Tuned for Chaos

Wardens of Wen is designed around clear moment-to-moment choices:

Auto-fire primary with distinct melee/ranged behaviors

Upgradeable Abilities, upgradeable attributes, and unique Talent Trees

Dash as a real combat verb, escape danger with your dash - rendering you invincible while dashing!

Layered defenses: health with optional shields/armor, built to support different archetypes and enemy profiles.

Status effects and buffs: burn/DoT, slow, stun, blind, lifesteal, attack-speed boosts, stasis/freeze effects, thorns/reflect-style interactions.

Pickups that spike the tempo: heal, recharge, explosions, freeze, frenzy, and brief invulnerability or invisibility!

Mutators & Affixes: Each run remains fresh with the mutator and affix system for waves and enemies alike

Hotzones: Areas of the map which incur an increased gain of experience, copper, or both!

Want to play it safe? Hug cover and kite. Want to play it fast? Take a hotzone and gamble your run on speed.

(Playable Characters)

Pick a Warden based on role and build preference. Current archetypes include:

Jack (Tank, Melee): high survivability frontliner with a slower stride.

Sally (Healer, Ranged): supportive sustain, balanced speed, lighter offense.

Robin (Damage, Hybrid): swaps between melee and ranged stances.

Maria (Assassin, Melee): extremely fast and lethal, but fragile.

George (Builder): sturdier utility specialist focused structures and training units.

Gunther (Support, Melee): long-reach polearm play with team-friendly tools.

Ellis (Special): experimental kit with slight boosts across the board.

Sage (Summoner, Ranged): calls beetles and snakes; fragile, protected by summons.

Raven (Druid, Shifter): switches between human ranged and melee beast forms.

Jade (Wizard, Elementalist): cycles elemental primaries with a high-energy spell kit.

Each run is about turning a role into a build: stacking stats, exploiting hotzones, and choosing upgrades that reshape how you clear waves.

You earn currency through kills, wave clears, dynamic events, and bounty targets.

Currency is split into copper and gold with each tier supporting different layers of progression and spending decisions.

Between waves you can:

Buy raw stats and consumables.

Roll upgrades that scale over the run (cost growth is data-tuned).

Hire temporary allied mercs (optional system) whose cost and stats scale with the run.

Interact with roaming boards between waves:

Event Board: choose wave-level modifiers (mutators) for better rewards.

Bounty Board: opt into extra elite/boss targets for bonus payout.

Contract Board: take run objectives with tracked progress and gold rewards.

Barter with the Trader to sell your loot, monster parts and buy some stuff with your hard-earned copper! (Trader located inside the building of the Eastern Maze)

Maps Are Authored in Tiled and Built to Support Both Tactical Routing and High-chaos Kiting.

Hotzones are invisible, map-authored bonus regions:

Danger Pay: more currency

Xp Surge: more XP

Combo: mixed payout

Terrain matters:

Path tiles grant a small speed bonus (15%)

Fire-tagged tiles can burn you (DoT) and are visually telegraphed

The best builds don’t just “get stronger” - they learn where to fight.

Fight Together. Adapt Together. Survive Together.

Current Status: Coming Soon™

Multiplayer Co-op is planned for the final release. Launching in Early Access on Steam will help me refine and finalize the feature.

Lobbies will support up to 6 players.

Wen is a hard land of stone roads, torchlit outposts, and old oaths.

Standing alone amongst a hostile realm, the trade hub and the lifeline of the western realm, the outpost Wen faces grave danger that could throw the entire realm into chaos. Kalibros, the Lord of Wen has performed the ancient and nearly forgotten ceremony to awaken and summon the Wardens - legendary warriors, healers, wizards that have remained in a state of stasis until the moment they are needed. The Wardens have not been awakened in generations, most alive today only know of them from tales and songs old warriors would sing at pubs in the outskirts of Wen.

In ancient times, Wen was but a small Hamlet but its necessity to the entire realm was just as strong. Blessed with enchanted soil, Wen yielded impossible harvests and soon became the entire realm's heart of trade.

As the wealth and prosperity of Wen grew, so did its notoriety. Growing in size, with population rising and traffic increasing the dark forces once thought long lost began venturing out of the shadows once again, setting their sights on the bustling hamlet of Wen. At first, the attacks at night were sporadic and rare but as time passed the dark forces began to get braver, and worse - smarter.

Over time, these dark forces evolved into the creatures we see today. Over centuries, the darkness learned. It sharpened. It took form. These ancient dark forces became creatures such as Goblins, Orcs, Ghosts, Living Slime, the undead, and worst of all, the Dragon.

Trailer

Screenshots

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Screenshot
Use the ← → keys

PC system requirements

Minimum

OS
Windows 11
Processor
Quad-Core Processor
Memory
4 GB RAM
Graphics
Lightweight SDL Engine, minimal graphic requirement
DirectX
Version 10
Storage
50 MB available space

Wardens of Wen prices: questions & answers

What is the cheapest Wardens of Wen price for PC?

The cheapest Wardens of Wen PC key right now is £5.33 at Kinguin. We compare 2 offers from 2 stores for PC, and prices update at least twice a day.

Cheapest price today: £6.29 at Steam. We compare 2 stores for Wardens of Wen, and prices update at least twice a day. Prices can change; the store's checkout price is final. Platform and region details come from each store's listing; the store's product page is final. Zemly may earn a commission if you buy through links on this site, at no extra cost to you (affiliate disclosure).