Maestro VR

Maestro VR cover art -37%
Genres
Action, Adventure, Casual, Indie, Simulation, Early Access
Released
4 Nov, 2022
Developer
Symphonic Games
Publisher
Symphonic Games

Where will you play?

2 stores compared

  1. G2ABest priceSteam key · Global -37% $19.02 $29.99 Get Deal
  2. Steam $29.99 Get Deal

Maestro VR price history

£14.25 today90-day low £14.25 (27 Oct 2026)Lowest recorded £14.2590-day average £14.25

£14.11£14.25£14.39 27 Oct 2026Today £14.11£14.25£14.39 27 Oct 2026Today

Today's price is the lowest we've seen in the last 90 days. Cheapest UK-working PC key across the stores we compare, any edition; tracked since 27 Oct 2026.

$19.02 today90-day low $19.02 (27 Oct 2026)Lowest recorded $19.0290-day average $19.02

$18.84$19.02$19.20 27 Oct 2026Today $18.84$19.02$19.20 27 Oct 2026Today

Today's price is the lowest we've seen in the last 90 days. Cheapest US-working PC key across the stores we compare, any edition; tracked since 27 Oct 2026.

€17.00 today90-day low €17.00 (27 Oct 2026)Lowest recorded €17.0090-day average €17.00

€16.84€17.00€17.16 27 Oct 2026Today €16.84€17.00€17.16 27 Oct 2026Today

Today's price is the lowest we've seen in the last 90 days. Cheapest Europe-working PC key across the stores we compare, any edition; tracked since 27 Oct 2026.

About this game

You Are the Conductor

Maestro VR tracks both of your hands independently, and neither one is locked into a job. A hand can carry the beat, call in a section, swell a crescendo, or hold the whole orchestra on a fermata with a closed fist. It can also do nothing at all while the other works, or mirror the same pattern alongside it. That is how conducting actually behaves, and it is how it behaves here. Every gesture means something musically — nothing is decorative.

As rigorous as you want it. As accessible as you need it.

Ways to Play

• Rehearsal — No audience, no money, no pressure. Choose a Full Run to play the piece from start to finish, muting entire sections (strings, woodwinds, brass, percussion, choir) and using the metronome, or a Free rehearsal to stop and restart the orchestra with your voice. You must rehearse a piece before you premiere it, exactly like real life.

• Performance — The real thing: a paying audience, ticket revenue, critics and your reputation on the line. If the orchestra loses confidence in you, the performance falls apart.

• Pro Performance — For conductors who already own the baton. Far more density, none of the visual aids.

• Concert — Build a full programme of several pieces and conduct it in one evening, with intermissions, applause and a single verdict at the end.

And one switch that changes everything: screen on or screen off. With the stage screen on, a large display guides you. With it off in Performance, the cues float in 3D space around you — the purest rhythm-game feel. With it off in Pro, there is nothing to guide you but the score on your stand. Just you, the orchestra and the music on the page.

Rehearse Like a Real Conductor

• Talk to your orchestra. In a Free rehearsal, say "Stop" and the orchestra stops at that bar. Say "From bar 32" to jump anywhere, "Ready" to bring them back in on your downbeat, or "From the top" to start again. No XP, no medals, no game over.

• Offline voice recognition in 12 languages. No internet and no account needed, and nothing you say leaves your PC. It only listens for its own commands, so the music never triggers them.

• The full score on your stand. Levels can include the complete score, shown as an open book. Turn the pages by hand, and raise, lower or tilt the stand to your liking.

• Write on it. Pick up a pencil — graphite, red, blue or highlighter — and mark breaths, entries and dynamics directly on the page. Your notes are saved for each score and appear in every mode, so the marks you make in rehearsal are there on the night of the performance.

Concert Mode

A real concert is not one piece. It is a programme.

• Build your programme with up to 16 pieces: choose the order, decide where the audience applauds, and name your concert. There is no applause between movements of the same work, unless you want it.

• Choose the hall. Only the halls that can seat the orchestra for the whole programme are offered.

• One evening, start to finish. Intermissions between pieces, the audience reacting along the way, and one set of results for the whole night.

• Programming matters. Critics reward a coherent programme (one composer or one period) or a varied one, and longer concerts sell more expensive tickets.

• Share it. Publish your concerts on the Steam Workshop and download programmes created by other players, right from the headset.

A Living Orchestra

• 38 instruments and voices — full strings, woodwinds, brass, percussion and choir.

• Up to nearly 100 musicians on stage at once, each playing their own part.

• They really play: bows rise and fall, fingers slide along the fingerboard, vibrato, pizzicato, col legno, tremolos, mallets alternating hands and striking harder or softer with the music.

• They look at you. Their eyes move between the score, your baton and the audience.

• They react to your mistakes. A badly cued musician loses focus, stops playing and takes time to recover his confidence. You will hear it.

• The final bow: after a great performance, point at the concertmaster with your hand and raise the entire orchestra to take the ovation. It only happens if you do it.

Every Hall Is a Different Challenge

Eleven venues, each with its own acoustics, reverberation, capacity and economics — from an intimate chamber room and a rehearsal hall to great symphonic auditoriums, a cathedral with a long, reverberant sound, and a modern hall with a cinema screen for live film concerts. When a piece fits more than one hall, you choose where to premiere it, and with it you choose your rent, your risk and your reward.

The audience is real: as many people are physically seated as you managed to attract. Layered applause that grows with the crowd, a standing ovation that spreads like a wave from the front rows to the back of the house — and booing, if the performance collapses.

Build a Career

You start as an aspirant with a cheap baton and no money. Everything else you earn.

• Experience points for every gesture you land, with streaks, multipliers and bonuses.

• Honorary ranks that track your career: Aspirant, Assistant, Associate, Principal, Maestro, Resident, Emeritus.

• A 0-to-5 star reputation that rises and falls with your performances and your reviews. And beware — the more famous you get, the more your musicians charge you.

• Four musical notes per piece: complete the rehearsal, the performance, the Pro performance, and finally Virtuoso — a flawless interpretation without a single mistake. Each note can be upgraded from Cyan to Green to Gold.

The Talent Tree

Almost 50 talents across three specialisations, five tiers deep, with mutually exclusive paths and a mastery talent at the end of each branch:

• CONDUCTING — rhythmic precision, timing windows, fermata control, consistency multipliers and stamina.

• LEADERSHIP — easier cues, section trust, shields that absorb a mistake, higher income and better reviews.

• EXPRESSION — dynamics, accents, expressive range, graceful recovery and standing ovations.

Passive talents, active techniques you equip in two slots and fire mid-performance with the controller buttons, trade-offs that give you more power in exchange for more demand, and mastery talents that change how you conduct entirely. Respec freely and try a different build for every piece.

Conducting Is Also a Business

Before a single note is played you must decide how you are paying for this performance.

• Self-financed — you pay every cost up front. If it goes well, the profit is entirely yours. If it doesn't, that money is gone.

• Patron — you pay nothing, but he takes half the earnings. Fail him and his cut climbs to 60%, 70%, up to 75%, until you deliver a success again. With a patron you cannot run an advertising campaign.

• Advertising campaigns in four tiers. More investment, more people in the hall — but publicity is not an exact science. Some nights it overperforms, some nights it doesn't, and the report tells you exactly what it achieved.

Afterwards you get a full financial report, written in plain language: attendance rate and real headcount, hall rental, musicians' wages, advertising cost, gross revenue, bracketed taxes (highly profitable nights pay a success surcharge), the patron's share, and your net profit. There is an efficiency bonus if you conducted a piece with fewer musicians than the hall usually requires — and a break-even point below which you lose money no matter how well you conducted. Filling the seats is part of the job.

Then the critics publish. Several reviewers write about your performance and your reputation moves accordingly, broken down star by star.

Collect, Buy and Equip

• Dozens of batons in five rarities — Common, Uncommon, Rare, Epic and Legendary.

• Every baton has its own ability, either passive or an active technique with its own cooldown.

• Many are tied to a musical era — Renaissance, Baroque, Classical, Romantic, 20th and 21st century. When you pick a piece, the game equips and unequips the matching ones automatically, so choosing your baton is part of preparing the performance. The finest ones work in any era.

• Buy several copies of the same baton to keep it ready on different stands, or sell the ones you regret.

• Baton stands are bought one at a time, each with its own design and rarity. Your table and your display cabinet have a physical limit, so collecting means choosing.

• Pick your conductor avatar and adjust their attire.

A Real Conducting Course

Maestro VR includes a full masterclass built into your career — not a two-screen tutorial.

• 8 lessons (seven classes plus a final exam) taught by a professor in a virtual classroom.

Trailer

Screenshots

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Screenshot
Use the ← → keys

PC system requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-9600K / AMD Ryzen 5 3600 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT or equivalent
DirectX
Version 11
Storage
5 GB available space
Sound Card
DirectX compatible
VR Support
OpenXR and SteamVR compatible. Supports Oculus Rift S, HTC Vive, Valve Index, Meta Quest 2, 3, 3s(via Link), Pimax, and other OpenXR
Additional Notes
A compatible VR headset is required.

Recommended

OS
Windows 10
Processor
Intel Core i7-12700K / AMD Ryzen 7 5800X or equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT or equivalent
DirectX
Version 11
Storage
10 GB available space
Sound Card
DirectX compatible
VR Support
OpenXR and SteamVR compatible. Supports Oculus Rift S, HTC Vive, Valve Index, Meta Quest 2, 3, 3s(via Link), Pimax, and other OpenXR
Additional Notes
A high-end VR headset is recommended for an optimal experience.

Maestro VR prices: questions & answers

What is the cheapest Maestro VR price for PC?

The cheapest Maestro VR PC key right now is £14.25 at G2A, 37% below the usual price. We compare 2 offers from 2 stores for PC, and prices update at least twice a day.

Cheapest price today: £14.25 at G2A (37% off, usually £26.75). We compare 2 stores for Maestro VR, and prices update at least twice a day. Prices can change; the store's checkout price is final. Platform and region details come from each store's listing; the store's product page is final. Zemly may earn a commission if you buy through links on this site, at no extra cost to you (affiliate disclosure).