Distant Flux: System Initializing

Distant Flux: System Initializing cover art -97%
Genres
Indie, RPG, Early Access
Released
12 Oct, 2025
Developer
Distant Flux Games, LLC
Publisher
Distant Flux Games, LLC

Where will you play?

3 stores compared

  1. KinguinBest priceSteam key · Global -97% $0.46 $16.99 Get Deal
  2. Premium CD KeysSteam key · Global -90% $1.72 $16.99 Get Deal
  3. Steam $16.99 Get Deal

About this game

Introduction

In a distant universe, mindless hordes of monsters spew through rifts to invade worlds. The guardian System of the universe has enacted an emergency protocol, allowing people from non-magical universes to remotely pilot combat drones to fight the monsters and close the rifts.

Mission Parameters

Help a new scrapper base survive and grow while clearing a Dystopian tomb world. Should your drone be destroyed, a copy will be respawned with your progression intact, though loss of items and mana may be inevitable.

To facilitate remote drone control, the System provides a mouse-driven text shell to input drone commands across the orthogonal universe connection. Note that due to relativistic phenomena, time effectively stops in the remote universe while the pilot makes decisions.

Details

Explore a hand-designed open world, with diverse biomes, locations, resources, anomalies, treasures, and dangers. Delve into post-apocalyptic magitech ruins, hunting monsters and scavenging materials to boost your faction's base, and absorbing various kinds of mana to fuel your progression.

Do this alone, or join parties from your base that are focused on various missions, such as studying artifacts, collecting scrap, gathering mushrooms, mining, hacking doors, viewing distant zones, or searching for hidden objects.

Earn faction prestige on base while helping research new tech levels, craft item supply, and construct upgrades. Earn System credits killing monsters and completing sector quests. Spend the prestige and credits on gear, consumables, and progression from the faction shop, or purchase room upgrade projects.

Disrupt and exterminate a monster ecosystem that mindlessly attacks anything, including each other. Monsters will grow stronger over time, and will attempt to conquer other monster spawners. While your base starts in a less dangerous sector, it won’t stay that way forever. Close rifts to remove threats and ultimately win.

Blast monsters with missile launchers, laser rifles, submachine guns, and other magitech weapons, or equip powerful catalysts to bolster innate magic spells. The world includes nine magic types plus physical damage, and also includes mechanics such as evasion, flying, accuracy, stamina, over-time status conditions, environments, armor-piercing, calorie burn, stealth, detection, and more. Exploit them all to defeat your enemies.

Subjective time is simultaneous turn-based. Remember that while you’re doing things, the world is doing things too, and assume that whatever you can do, entities in the world can do too.

Note that if you don’t want to compete with the members of your base, you can play in various modes such as Explorer, which removes all allied combat units, making exploring, exploiting, and exterminating entirely up to you.

Features

1 campaign scenario

1 single-world scenario (includes all sectors from the campaign)

4 sectors

20 rifts

21 monster factions, with several types per faction (scout, guardian, ranger, etc), and various abilities and elemental alignments per faction

670 zones

10 combat NPC parties, with 50 members (all of which use items and abilities you can unlock or buy, or help improve)

4 playstyles, and a mix of difficulty settings

18 starting civilian paths to choose from (with more unlocked later)

21 starting combat paths to choose from (with more unlocked later)

6 zone utility paths

6 equipment proficiency paths

9 magic types, with spells for buffs, debuffs, damage, and heals

A host of stats to level, including affinities, attributes, resists, skills, power, pierce, steal, reflect, and proficiencies (many of which have a version per magic type and physical)

51 starting paths in shop (with more unlocked later), that you can mix and match with no limitations

139 starting items in shop (with more unlocked later), including weapons, armor, and accessories

122 starting stat upgrade categories in shop (stats can be upgraded via lore, system, alchemy, infusion, and more)

Perk shop, with unique, build-enabling capabilities

Ability shop

Training stations for stats

A host of persistent food, drink, and jukebox buffs to choose from at the cafeteria

Research projects to increase equipment levels and allow you to upgrade your gear level at the shop

Crafting projects to increase supply level for items in the shop

Construction projects to upgrade room levels and thus unlock more levels of path and stat purchases in shop, or allow more research levels

Extraction and harvest projects to get resources

Refining projects to convert raw materials into useful resources

Infinite stat shop (where each successive purchase gets more expensive)

Party system, in which you join NPC parties, and ride along and support as they explore

Mana-based path leveling system; some paths provide different abilities or stats, depending on the mana you spend leveling them

Hacking and lockpicking

Toggle-able items like jetpacks and force fields

Loot, including artifacts that unlock shop upgrades for everyone, and serums that increase your stats

And more. :)

Approachability

Given the density of mechanics and features, I've added a tutorial as well as a contextual help system with hundreds of tooltips to hopefully shorten the learning curve.

The game also provides quick start, so you can dive right in, and it includes auto-leveling, so that you can get a better idea of how that key system works.

Demo Commitment

I've committed to keeping the demo both available and in sync with the full game, along with plenty of content, so that you can take your time finding out whether or not you'll like the game.

In short, if you enjoy the demo, you should enjoy the game. :)

Design Principles

Gameplay over graphics

I’ve seen too many games sacrifice gameplay to graphics, and I’ve instead focused on creating and refining gameplay mechanics, while developing a text-based interface that’s understandable and easy to use.

An advancing world

As the player acts, so does the world; the world doesn’t wait for player-triggered questlines. The NPCs you'll find aren’t mere scenery, they’re doing world-changing things. You can, for instance, see NPCs advancing projects such as research or crafting as you explore the world.

A hand-designed world

I've enjoyed RPGs with custom, hand-designed worlds more than those with procedural worlds, and so this RPG will also have custom worlds, biomes, lore, monsters, and so forth.

Trailer

Screenshots

Distant Flux: System Initializing screenshotDistant Flux: System Initializing screenshotDistant Flux: System Initializing screenshotDistant Flux: System Initializing screenshotDistant Flux: System Initializing screenshotDistant Flux: System Initializing screenshotDistant Flux: System Initializing screenshotDistant Flux: System Initializing screenshot
Screenshot
Use the ← → keys

PC system requirements

Minimum

OS
Windows 11
Processor
Intel Core 2 Duo E8400
Memory
1024 MB RAM
Graphics
Basic
Storage
1024 MB available space
Sound Card
Basic
Additional Notes
Requires .Net 6.0. CPU reqs are all about turn crunch speed (not FPS).

Recommended

OS
Windows 11
Processor
Ryzen 9 5900
Memory
1024 MB RAM
Graphics
Basic
Storage
1024 MB available space
Sound Card
Basic
Additional Notes
Requires .Net 6.0. CPU reqs are all about turn crunch speed (not FPS).

Distant Flux: System Initializing prices: questions & answers

What is the cheapest Distant Flux: System Initializing price for PC?

The cheapest Distant Flux: System Initializing PC key right now is £0.34 at Kinguin, 97% below the usual price. We compare 3 offers from 3 stores for PC, and prices update at least twice a day.

Cheapest price today: $0.46 at Kinguin (97% off, usually $16.99). We compare 3 stores for Distant Flux: System Initializing, and prices update at least twice a day. Prices can change; the store's checkout price is final. Platform and region details come from each store's listing; the store's product page is final. Zemly may earn a commission if you buy through links on this site, at no extra cost to you (affiliate disclosure).